Otherweise we were not able to focus enough on making D.I.P.R.I.P. and to make it a great game, which has always been our dream, we decided that we need to publish a game like Zombie Driver. To finish a huge project like D.I.P.R.I.P. Developing Zombie Driver does NOT mean that we are abandoning D.I.P.R.I.P., on the contrary, Zombie Driver is meant to support D.I.P.R.I.P. The team behind Zombie Driver is exactly the same as it is for D.I.P.R.I.P. The game is based on open source/free solutions like Ogre3D for rendering and PhysX by Nvidia for physics simulation. This time it is singleplayer and you will be more in the zombie obliteration business rather than the metal bending business. It is a driving, shooting, 3D action game - similarity to D.I.P.R.I.P. Today we are proud to announce what we have been doing since March. Many have already thought (and written on our forums) that there will be no more updates. It has been a long time since we posted news on D.I.P.R.I.P. The first concept for X-Morph: Defense was created sometime in 2010, however full production started in 2013, just after we finished the PlayStation 3 version of Zombie Driver HD. A picture is worth a thousand words, so the best way to learn what the game is about is to check out the announcement trailer: ![]() After years of silent development we are proud to announce our latest game - X-Morph: Defense.
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